Name
Lev
|
Description |
Location |
Requirements |
Groo 1

Lev Ab 01 |
Attacks your target with a powerful Earth element. |
|
Groo Book
1,000,000 Gold |
(Keeter 1

Lev Ab 01 |
Attacks your target with a powerful Wind element. |
|
Keeter Book
1,000,000 Gold |
Lyliac Plant

Lev Ab 01 |
Gives all of your mana to a target. |
|
Pure Wizard |
Mana Ward

Lev Ab 01 |
Summons an immobile ward that regenerates the mana of everyone within a 3 tile radius. Amount of mana regenned is 5x the Ability Level of the caster. Remains active for 60 seconds. |
|
Pure Wizard
Mana Ward Book
1,000,000 Gold |
Mermaid 01
(Mermaid 1)

Lev Ab 01 |
Attacks your target with a powerful Water element. |
|
Mermaid Book
1,000,000 Gold |
Torch 01
(Torch 1)

Lev Ab 01 |
Attacks your target with a powerful Fire element. |
|
Torch Book
1,000,000 Gold |
Groo 02
(Groo 2)

Lev Ab 06 |
Attacks a target and the 5 tiles around it with a powerful Earth element. |
|
Groo 1 (100)
Borim (3)
1,500,000 Gold
3,000,000 Exp |
Keeter 02
(Keeter 2)

Lev Ab 06 |
Attacks a target and the 5 tiles around it with a powerful Wind element. |
|
Keeter 1 (100)
Borim (3)
1,500,000 Gold
3,000,000 Exp |
Mermaid 02
(Mermaid 2)

Lev Ab 06 |
Attacks a target and the 5 tiles around it with a powerful Water element. |
|
Mermaid 1 (100)
Borim (3)
1,500,000 Gold
3,000,000 Exp |
Torch 02
(Torch 2)

Lev Ab 06 |
Attacks a target and the 5 tiles around it with a powerful Fire element. |
|
Torch 1 (100)
Borim (3)
1,500,000 Gold
3,000,000 Exp |
Bubble Block

Lev Ab 12 |
Summons 4 bubble monsters surrounding you. These monsters can be walked through by players. Remains active for 20 seconds. |
|
Bubble Block Book
Jenoir Bracer
5,000,000 Gold
5,000,00 Exp
500 A. Exp |
Groo 03
(Groo 3)

Lev Ab 12 |
Attacks a target and the 13 tiles around it with a powerful Earth element. |
|
Groo 2 (100)
Pantica (3)
2,000,000 Gold
5,000,000 Exp
500 A. Exp |
Keeter 03
(Keeter 3)

Lev Ab 12 |
Attacks a target and the 13 tiles around it with a powerful Wind element. |
|
Keeter 2 (100)
Pantica (3)
2,000,000 Gold
5,000,000 Exp
500 A. Exp |
Mermaid 03
(Mermaid 3)

Lev Ab 12 |
Attacks a target and the 13 tiles around it with a powerful Water element. |
|
Mermaid 2 (100)
Pantica (3)
2,000,000 Gold
5,000,000 Exp
500 A. Exp |
Mud Wall

Lev Ab 12 |
Summons 4 mud monsters surrounding the square in front of you. These monsters can be walked through by players. Remains active for 20 seconds. |
|
Mud Wall Book
Jenoir Bracer
5,000,000 Gold
5,000,000 Exp
500 A. Exp |
Torch 03
(Torch 3)

Lev Ab 12 |
Attacks a target and the 13 tiles around it with a powerful Fire element. |
|
Torch 2 (100)
Pantica (3)
2,000,000 Gold
5,000,000 Exp
500 A. Exp |
Disenchanter

Lev Ab 15 |
Removes most negative enchantments from the caster. Remains active for 6 minutes. |
|
Pure Wizard
Disenchanter Book
Reinforced Spiked Greaves
7,000,000 Gold
7,000,000 Exp
1,000 A. Exp |
Fiery Defender

Lev Ab 15 |
Summons a fiery monster to attack monsters that strike you. Remains active for 6 minutes. |
|
Fiery Defender Book
Reinforced Spiked Greaves
7,000,000 Gold
7,000,000 Exp
1,000 A. Exp |
Cyclone

Lev Ab 18 |
Summons a cyclone monster which attacks everything in a straight line from the direction the caster is facing. |
|
Cyclone Book
Andor Salve Earrings
9,000,000 Gold
9,000,000 Exp
2,000 A. Exp |
Groo 04
(Groo 4)

Lev Ab 18 |
Attacks your target with a very powerful Earth element. |
|
Groo 3 (100)
Red Hitonic (3)
Wind Stone (2)
3,000,000 Gold
5,000,000 Exp
1,000 A. Exp |
Keeter 04
(Keeter 4)

Lev Ab 18 |
Attacks your target with a very powerful Wind element. |
|
Keeter 3 (100)
Red Hitonic (3)
Wind Stone (2)
3,000,000 Gold
5,000,000 Exp
1,000 A. Exp |
Mermaid 04
(Mermaid 4)

Lev Ab 18 |
Attacks your target with a very powerful Water element. |
|
Mermaid 3 (100)
Andor Enchanted Earrings (2)
Red Hitonic (3)
Wind Stone (2)
3,000,000 Gold
5,000,000 Exp
1,000 A. Exp |
Torch 04
(Torch 4)

Lev Ab 18 |
Attacks your target with a very powerful Fire element. |
|
Torch 3 (100)
Andor Enchanted Earrings (2)
Red Hitonic (3)
Wind Stone (2)
3,000,000 Gold
5,000,000 Exp
1,000 A. Exp |
Groo 05
(Groo 5)

Lev Ab 24 |
Attacks a target and the 5 tiles around it with a very powerful Earth element. |
|
Groo 4 (100)
Veltain Ore (10)
5,000,000 Gold
6,000,000 Exp
1,500 A. Exp |
Keeter 05
(Keeter 5)

Lev Ab 24 |
Attacks a target and the 5 tiles around it with a very powerful Wind element. |
|
Keeter 4 (100)
Veltain Ore (10)
5,000,000 Gold
6,000,000 Exp
1,500 A. Exp |
Mermaid 05
(Mermaid 5)

Lev Ab 24 |
Attacks a target and the 5 tiles around it with a very powerful Water element. |
|
Mermaid 4 (100)
Veltain Ore (10)
5,000,000 Gold
6,000,000 Exp
1,500 A. Exp |
Torch 05
(Torch 5)

Lev Ab 24 |
Attacks a target and the 5 tiles around it with a very powerful Fire element. |
|
Torch 4 (100)
Veltain Ore (10)
5,000,000 Gold
6,000,000 Exp
1,500 A. Exp |
Groo 06
(Groo 6)

Lev Ab 30 |
Attacks a target and the 13 tiles around it with a very powerful Earth element. |
|
Groo 5 (100)
Veltain Ore (10)
5,500,000 Gold
6,500,000 Exp
2,000 A. Exp |
Keeter 06
(Keeter 6)

Lev Ab 30 |
Attacks a target and the 13 tiles around it with a very powerful Wind element. |
|
Keeter 5 (100)
Veltain Ore (10)
5,500,000 Gold
6,500,000 Exp
2,000 A. Exp |
Lyliac Plant

Lev Ab 30 |
Gives all of your mana to a target. |
|
Non-Pure Wizards
Gold Bar |
Lyliac Vineyard

Lev Ab 30 |
Casts Lyliac Plant on all group members, restoring them to their base mana at the cost of all of your mana. |
|
Pure Wizard
Gold Bar |
Mermaid 06
(Mermaid 6)

Lev Ab 30 |
Attacks a target and the 13 tiles around it with a very powerful Water element. |
|
Mermaid 5 (100)
Veltain Ore (10)
5,500,000 Gold
6,500,000 Exp
2,000 A. Exp |
Stone Skin

Lev Ab 30 |
Gives your character invulnerability from physical and magical damage for 8 seconds. 50% fail rate |
Aman Jungle Village |
Gold Bar |
Torch 06
(Torch 6)

Lev Ab 30 |
Attacks a target and the 13 tiles around it with a very powerful Fire element. |
|
Torch 5 (100)
Veltain Ore (10)
5,500,000 Gold
6,500,000 Exp
2,000 A. Exp |
Bubble Shield

Lev Ab 40 |
If you choose this spell, you can not choose to learn the spell: Mud Fortress.
Summons 8-12 bubble monsters in front of you in a diamond pattern. These monsters can be walked through by players. Remains active for 20 seconds. |
Aman Jungle Village |
Gold Bar |
Mud Fortress

Lev Ab 40 |
If you choose this spell, you can not choose to learn the spell: Bubble Shield.
Summons two rows of 8 mud monsters in front of you. These monsters can be walked through by players. Remains active for 20 seconds. |
Aman Jungle Village |
Gold Bar |
Groo 07
(Groo 7)

Lev Ab 42 |
Attacks your target with an extremely powerful Earth element. |
|
Groo 6 (100)
Slab of Marble (20)
Grime’s Skin (30)
Andor Staff
6,000,000 Gold
7,000,000 Exp
2,500 A. Exp |
Keeter 07
(Keeter 7)

Lev Ab 42 |
Attacks your target with an extremely powerful Wind element. |
|
Keeter 6 (100)
Assassin Wolf Lock (30)
Stunned Fire Worm (20)
6,000,000 Gold
7,000,000 Exp
2,500 A. Exp |
Mermaid 07
(Mermaid 7)

Lev Ab 42 |
Attacks your target with an extremely powerful Water element. |
|
Mermaid 6 (100)
Red Extonic (10)
Andor Staff
Giant Skeleton Remains (10)
6,000,000 Gold
7,000,000 Exp
2,500 A. Exp |
Torch 07
(Torch 7)

Lev Ab 42 |
Attacks your target with an extremely powerful Fire element. |
|
Torch 6 (100)
Red Extonic (10)
Andor Staff
Stunned Fire Worm (30)
6,000,000 Gold
7,000,000 Exp
2,500 A. Exp |
Groo 08
(Groo 8)

Lev Ab 48 |
Attacks a target and the 5 tiles around it with an extremely powerful Earth element. |
|
Groo 7 (100)
Slab of Marble (30)
Grime’s Skin (40)
Andor Staff (2)
6,500,000 Gold
7,500,000 Exp
3,000 A. Exp |
Keeter 08
(Keeter 8)

Lev Ab 48 |
Attacks a target and the 5 tiles around it with an extremely powerful Wind element. |
|
Keeter 7 (100)
Assassin Wolf Locks (40)
Stunned Fire Worm (30)
6,500,000 Gold
7,500,000 Exp
3,000 A. Exp |
Mermaid 08
(Mermaid 8)

Lev Ab 48 |
Attacks a target and the 5 tiles around it with an extremely powerful Water element. |
|
Mermaid 7 (100)
Red Extonic (20)
Andor Staff (2)
Giant Skeleton Remains (20)
6,500,000 Gold
7,500,000 Exp
3,000 A. Exp |
Torch 08
(Torch 8)

Lev Ab 48 |
Attacks a target and the 5 tiles around it with an extremely powerful Fire element. |
|
Torch 7 (100)
Red Extonic (20)
Andor Staff
Stunned Fire Worm (40)
6,500,000 Gold
7,500,000 Exp
3,000 A. Exp |
Ard Fas Nadur

Lev Ab 50 |
If you choose this spell, you can not choose to learn the spell: Prevent Affliction.
Strengthens the defensive element of a creature or player. The strengthened amount is nearly triple the effectiveness of a regular element. |
Aman Jungle Village |
Gold Bar |
Prevent Affliction

Lev Ab 50 |
If you choose this spell, you can not choose to learn the spell: Ard Fas Nadur.
Prevents curses from being cast upon yourself. |
Aman Jungle Village |
Gold Bar |
Groo 09
(Groo 9)

Lev Ab 54 |
Attacks a target and the 13 tiles around it with an extremely powerful Earth element. |
|
Groo 8 (100)
Slab of Marble (40)
Grime’s Skin (50)
Andor Staff (3)
7,000,000 Gold
8,000,000 Exp
3,500 A. Exp |
Keeter 09
(Keeter 9)

Lev Ab 54 |
Attacks a target and the 13 tiles around it with an extremely powerful Wind element. |
|
Keeter 8 (100)
Assassin Wolf Locks (50)
Stunned Fire Worm (40)
7,000,000 Gold
8,000,000 Exp
3,500 A. Exp |
Mermaid 09
(Mermaid 9)

Lev Ab 54 |
Attacks a target and the 13 tiles around it with an extremely powerful Water element. |
|
Mermaid 8 (100)
Red Extonic (30)
Andor Staff (3)
Giant Skeleton Remains (30)
7,000,000 Gold
8,000,000 Exp
3,500 A. Exp |
Torch 09
(Torch 9)

Lev Ab 54 |
Attacks a target and the 13 tiles around it with an extremely powerful Fire element. |
|
Torch 8 (100)
Red Extonic (30)
Andor Staff
Stunned Fire Worm (50)
7,000,000 Gold
8,000,000 Exp
3,500 A. Exp |
Groo 10

Lev Ab 60 |
|
|
Groo 9 (100)
Empowered Serpant Sphere
Yowien Yellow Vine [50]
Hwarone Helmet Upgrade Plan [5]
7,500,000 Gold
8,500,000 Exp
5,000 A. Exp |
Keeter 10

Lev Ab 60 |
|
|
Keeter 9 (100)
Empowered Serpant Sphere
Yowien Blue Vine [50]
Hwarone Helmet Upgrade Plan [5]
7,500,000 Gold
8,500,000 Exp
5,000 A. Exp |
Mermaid 10

Lev Ab 60 |
|
|
Mermaid 9 (100)
Empowered Serpant Sphere
Rogue’s Skull [50]
Hwarone Helmet Upgrade Plan [5]
7,500,000 Gold
8,500,000 Exp
5,000 A. Exp |
Mor Pian na Dion

Lev Ab 60 |
If you choose this spell, you can not choose to learn the spell: Unholy Explosion.
Reduces a target’s health by a large amount. |
Aman Jungle Village |
Gold Bar |
Torch 10

Lev Ab 60 |
|
|
Torch 9 (100)
Empowered Serpant Sphere
Rogue’s Skull [50]
Hwarone Helmet Upgrade Plan [5]
7,500,000 Gold
8,500,000 Exp
5,000 A. Exp |
Unholy Explosion

Lev Ab 60 |
If you choose this spell, you can not choose to learn the spell: Mor Pian na Dion.
A very powerful single target light-element attack. |
Aman Jungle Village |
Gold Bar |
Groo 11

Lev Ab 65 |
|
|
Groo 10 (100)
Empowered Serpant Sphere
Yowien Blue Vine [75]
Hwarone Armor Upgrade Plan [10]
8,000,000 Gold
8,600,000 Exp
5,500 A. Exp |
Keeter 11

Lev Ab 65 |
|
|
Keeter 10 (100)
Empowered Serpant Sphere
Yowien Yellow Vine [75]
Hwarone Armor Upgrade Plan [10]
8,000,000 Gold
8,600,000 Exp
5,500 A. Exp |
Mermaid 11

Lev Ab 65 |
|
|
Mermaid 10 (100)
Empowered Serpant Sphere
Priest’s Skull [75]
Hwarone Armor Upgrade Plan [10]
8,000,000 Gold
8,600,000 Exp
5,500 A. Exp |
Torch 11

Lev Ab 65 |
|
|
Torch 10 (100)
Empowered Serpant Sphere
Priest’s Skull [75]
Hwarone Armor Upgrade Plan [10]
8,000,000 Gold
8,600,000 Exp
5,500 A. Exp |
Groo 12

Lev Ab 70 |
|
|
Groo 11 (100)
Empowered Serpant Sphere
Warrior’s Skull [100]
Hwarone Weapon Upgrade Plan [15]
8,500,000 Gold
8,700,000 Exp
6,000 A. Exp |
Keeter 12

Lev Ab 70 |
|
|
Keeter 11 (100)
Empowered Serpant Sphere
Monk’s Skull [100]
Hwarone Weapon Upgrade Plan [15]
8,500,000 Gold
8,700,000 Exp
6,000 A. Exp |
Mermaid 12

Lev Ab 70 |
|
|
Mermaid 11 (100)
Empowered Serpant Sphere
Monk’s Skull [100]
Hwarone Weapon Upgrade Plan [15]
8,500,000 Gold
8,700,000 Exp
6,000 A. Exp |
Torch 12

Lev Ab 70 |
|
|
Torch 11 (100)
Empowered Serpant Sphere
Monk’s Skull [100]
Hwarone Weapon Upgrade Plan [15]
8,500,000 Gold
8,700,000 Exp
6,000 A. Exp |