Summoner Spells

Name
Lev
Description
Location
Requirements
Groo 1

Lev Ab 01
Attacks your target with a powerful Earth element.
Groo Book
1,000,000 Gold
(Keeter 1

Lev Ab 01
Attacks your target with a powerful Wind element.
Keeter Book
1,000,000 Gold
Lyliac Plant

Lev Ab 01
Gives all of your mana to a target.
Pure Wizard
Mana Ward

Lev Ab 01
Summons an immobile ward that regenerates the mana of everyone within a 3 tile radius. Amount of mana regenned is 5x the Ability Level of the caster. Remains active for 60 seconds.
Pure Wizard
Mana Ward Book
1,000,000 Gold
Mermaid 01
(Mermaid 1)

Lev Ab 01
Attacks your target with a powerful Water element.
Mermaid Book
1,000,000 Gold
Torch 01
(Torch 1)

Lev Ab 01
Attacks your target with a powerful Fire element.
Torch Book
1,000,000 Gold
Groo 02
(Groo 2)

Lev Ab 06
Attacks a target and the 5 tiles around it with a powerful Earth element.
Groo 1 (100)
Borim (3)
1,500,000 Gold
3,000,000 Exp
Keeter 02
(Keeter 2)

Lev Ab 06
Attacks a target and the 5 tiles around it with a powerful Wind element.
Keeter 1 (100)
Borim (3)
1,500,000 Gold
3,000,000 Exp
Mermaid 02
(Mermaid 2)

Lev Ab 06
Attacks a target and the 5 tiles around it with a powerful Water element.
Mermaid 1 (100)
Borim (3)
1,500,000 Gold
3,000,000 Exp
Torch 02
(Torch 2)

Lev Ab 06
Attacks a target and the 5 tiles around it with a powerful Fire element.
Torch 1 (100)
Borim (3)
1,500,000 Gold
3,000,000 Exp
Bubble Block

Lev Ab 12
Summons 4 bubble monsters surrounding you. These monsters can be walked through by players. Remains active for 20 seconds.
Bubble Block Book
Jenoir Bracer
5,000,000 Gold
5,000,00 Exp
500 A. Exp
Groo 03
(Groo 3)

Lev Ab 12
Attacks a target and the 13 tiles around it with a powerful Earth element.
Groo 2 (100)
Pantica (3)
2,000,000 Gold
5,000,000 Exp
500 A. Exp
Keeter 03
(Keeter 3)

Lev Ab 12
Attacks a target and the 13 tiles around it with a powerful Wind element.
Keeter 2 (100)
Pantica (3)
2,000,000 Gold
5,000,000 Exp
500 A. Exp
Mermaid 03
(Mermaid 3)

Lev Ab 12
Attacks a target and the 13 tiles around it with a powerful Water element.
Mermaid 2 (100)
Pantica (3)
2,000,000 Gold
5,000,000 Exp
500 A. Exp
Mud Wall

Lev Ab 12
Summons 4 mud monsters surrounding the square in front of you. These monsters can be walked through by players. Remains active for 20 seconds.
Mud Wall Book
Jenoir Bracer
5,000,000 Gold
5,000,000 Exp
500 A. Exp
Torch 03
(Torch 3)

Lev Ab 12
Attacks a target and the 13 tiles around it with a powerful Fire element.
Torch 2 (100)
Pantica (3)
2,000,000 Gold
5,000,000 Exp
500 A. Exp
Disenchanter

Lev Ab 15
Removes most negative enchantments from the caster. Remains active for 6 minutes.
Pure Wizard
Disenchanter Book
Reinforced Spiked Greaves
7,000,000 Gold
7,000,000 Exp
1,000 A. Exp
Fiery Defender

Lev Ab 15
Summons a fiery monster to attack monsters that strike you. Remains active for 6 minutes.
Fiery Defender Book
Reinforced Spiked Greaves
7,000,000 Gold
7,000,000 Exp
1,000 A. Exp
Cyclone

Lev Ab 18
Summons a cyclone monster which attacks everything in a straight line from the direction the caster is facing.
Cyclone Book
Andor Salve Earrings
9,000,000 Gold
9,000,000 Exp
2,000 A. Exp
Groo 04
(Groo 4)

Lev Ab 18
Attacks your target with a very powerful Earth element.
Groo 3 (100)
Red Hitonic (3)
Wind Stone (2)
3,000,000 Gold
5,000,000 Exp
1,000 A. Exp
Keeter 04
(Keeter 4)

Lev Ab 18
Attacks your target with a very powerful Wind element.
Keeter 3 (100)
Red Hitonic (3)
Wind Stone (2)
3,000,000 Gold
5,000,000 Exp
1,000 A. Exp
Mermaid 04
(Mermaid 4)

Lev Ab 18
Attacks your target with a very powerful Water element.
Mermaid 3 (100)
Andor Enchanted Earrings (2)
Red Hitonic (3)
Wind Stone (2)
3,000,000 Gold
5,000,000 Exp
1,000 A. Exp
Torch 04
(Torch 4)

Lev Ab 18
Attacks your target with a very powerful Fire element.
Torch 3 (100)
Andor Enchanted Earrings (2)
Red Hitonic (3)
Wind Stone (2)
3,000,000 Gold
5,000,000 Exp
1,000 A. Exp
Groo 05
(Groo 5)

Lev Ab 24
Attacks a target and the 5 tiles around it with a very powerful Earth element.
Groo 4 (100)
Veltain Ore (10)
5,000,000 Gold
6,000,000 Exp
1,500 A. Exp
Keeter 05
(Keeter 5)

Lev Ab 24
Attacks a target and the 5 tiles around it with a very powerful Wind element.
Keeter 4 (100)
Veltain Ore (10)
5,000,000 Gold
6,000,000 Exp
1,500 A. Exp
Mermaid 05
(Mermaid 5)

Lev Ab 24
Attacks a target and the 5 tiles around it with a very powerful Water element.
Mermaid 4 (100)
Veltain Ore (10)
5,000,000 Gold
6,000,000 Exp
1,500 A. Exp
Torch 05
(Torch 5)

Lev Ab 24
Attacks a target and the 5 tiles around it with a very powerful Fire element.
Torch 4 (100)
Veltain Ore (10)
5,000,000 Gold
6,000,000 Exp
1,500 A. Exp
Groo 06
(Groo 6)

Lev Ab 30
Attacks a target and the 13 tiles around it with a very powerful Earth element.
Groo 5 (100)
Veltain Ore (10)
5,500,000 Gold
6,500,000 Exp
2,000 A. Exp
Keeter 06
(Keeter 6)

Lev Ab 30
Attacks a target and the 13 tiles around it with a very powerful Wind element.
Keeter 5 (100)
Veltain Ore (10)
5,500,000 Gold
6,500,000 Exp
2,000 A. Exp
Lyliac Plant

Lev Ab 30
Gives all of your mana to a target.
Non-Pure Wizards
Gold Bar
Lyliac Vineyard

Lev Ab 30
Casts Lyliac Plant on all group members, restoring them to their base mana at the cost of all of your mana.
Pure Wizard
Gold Bar
Mermaid 06
(Mermaid 6)

Lev Ab 30
Attacks a target and the 13 tiles around it with a very powerful Water element.
Mermaid 5 (100)
Veltain Ore (10)
5,500,000 Gold
6,500,000 Exp
2,000 A. Exp
Stone Skin

Lev Ab 30
Gives your character invulnerability from physical and magical damage for 8 seconds. 50% fail rate
Aman Jungle Village
Gold Bar
Torch 06
(Torch 6)

Lev Ab 30
Attacks a target and the 13 tiles around it with a very powerful Fire element.
Torch 5 (100)
Veltain Ore (10)
5,500,000 Gold
6,500,000 Exp
2,000 A. Exp
Bubble Shield

Lev Ab 40
If you choose this spell, you can not choose to learn the spell: Mud Fortress.
Summons 8-12 bubble monsters in front of you in a diamond pattern. These monsters can be walked through by players. Remains active for 20 seconds.
Aman Jungle Village
Gold Bar
Mud Fortress

Lev Ab 40
If you choose this spell, you can not choose to learn the spell: Bubble Shield.
Summons two rows of 8 mud monsters in front of you. These monsters can be walked through by players. Remains active for 20 seconds.
Aman Jungle Village
Gold Bar
Groo 07
(Groo 7)

Lev Ab 42
Attacks your target with an extremely powerful Earth element.
Groo 6 (100)
Slab of Marble (20)
Grime’s Skin (30)
Andor Staff
6,000,000 Gold
7,000,000 Exp
2,500 A. Exp
Keeter 07
(Keeter 7)

Lev Ab 42
Attacks your target with an extremely powerful Wind element.
Keeter 6 (100)
Assassin Wolf Lock (30)
Stunned Fire Worm (20)
6,000,000 Gold
7,000,000 Exp
2,500 A. Exp
Mermaid 07
(Mermaid 7)

Lev Ab 42
Attacks your target with an extremely powerful Water element.
Mermaid 6 (100)
Red Extonic (10)
Andor Staff
Giant Skeleton Remains (10)
6,000,000 Gold
7,000,000 Exp
2,500 A. Exp
Torch 07
(Torch 7)

Lev Ab 42
Attacks your target with an extremely powerful Fire element.
Torch 6 (100)
Red Extonic (10)
Andor Staff
Stunned Fire Worm (30)
6,000,000 Gold
7,000,000 Exp
2,500 A. Exp
Groo 08
(Groo 8)

Lev Ab 48
Attacks a target and the 5 tiles around it with an extremely powerful Earth element.
Groo 7 (100)
Slab of Marble (30)
Grime’s Skin (40)
Andor Staff (2)
6,500,000 Gold
7,500,000 Exp
3,000 A. Exp
Keeter 08
(Keeter 8)

Lev Ab 48
Attacks a target and the 5 tiles around it with an extremely powerful Wind element.
Keeter 7 (100)
Assassin Wolf Locks (40)
Stunned Fire Worm (30)
6,500,000 Gold
7,500,000 Exp
3,000 A. Exp
Mermaid 08
(Mermaid 8)

Lev Ab 48
Attacks a target and the 5 tiles around it with an extremely powerful Water element.
Mermaid 7 (100)
Red Extonic (20)
Andor Staff (2)
Giant Skeleton Remains (20)
6,500,000 Gold
7,500,000 Exp
3,000 A. Exp
Torch 08
(Torch 8)

Lev Ab 48
Attacks a target and the 5 tiles around it with an extremely powerful Fire element.
Torch 7 (100)
Red Extonic (20)
Andor Staff
Stunned Fire Worm (40)
6,500,000 Gold
7,500,000 Exp
3,000 A. Exp
Ard Fas Nadur

Lev Ab 50
If you choose this spell, you can not choose to learn the spell: Prevent Affliction.
Strengthens the defensive element of a creature or player. The strengthened amount is nearly triple the effectiveness of a regular element.
Aman Jungle Village
Gold Bar
Prevent Affliction

Lev Ab 50
If you choose this spell, you can not choose to learn the spell: Ard Fas Nadur.
Prevents curses from being cast upon yourself.
Aman Jungle Village
Gold Bar
Groo 09
(Groo 9)

Lev Ab 54
Attacks a target and the 13 tiles around it with an extremely powerful Earth element.
Groo 8 (100)
Slab of Marble (40)
Grime’s Skin (50)
Andor Staff (3)
7,000,000 Gold
8,000,000 Exp
3,500 A. Exp
Keeter 09
(Keeter 9)

Lev Ab 54
Attacks a target and the 13 tiles around it with an extremely powerful Wind element.
Keeter 8 (100)
Assassin Wolf Locks (50)
Stunned Fire Worm (40)
7,000,000 Gold
8,000,000 Exp
3,500 A. Exp
Mermaid 09
(Mermaid 9)

Lev Ab 54
Attacks a target and the 13 tiles around it with an extremely powerful Water element.
Mermaid 8 (100)
Red Extonic (30)
Andor Staff (3)
Giant Skeleton Remains (30)
7,000,000 Gold
8,000,000 Exp
3,500 A. Exp
Torch 09
(Torch 9)

Lev Ab 54
Attacks a target and the 13 tiles around it with an extremely powerful Fire element.
Torch 8 (100)
Red Extonic (30)
Andor Staff
Stunned Fire Worm (50)
7,000,000 Gold
8,000,000 Exp
3,500 A. Exp
Groo 10

Lev Ab 60
Groo 9 (100)
Empowered Serpant Sphere
Yowien Yellow Vine [50]
Hwarone Helmet Upgrade Plan [5]
7,500,000 Gold
8,500,000 Exp
5,000 A. Exp
Keeter 10

Lev Ab 60
Keeter 9 (100)
Empowered Serpant Sphere
Yowien Blue Vine [50]
Hwarone Helmet Upgrade Plan [5]
7,500,000 Gold
8,500,000 Exp
5,000 A. Exp
Mermaid 10

Lev Ab 60
Mermaid 9 (100)
Empowered Serpant Sphere
Rogue’s Skull [50]
Hwarone Helmet Upgrade Plan [5]
7,500,000 Gold
8,500,000 Exp
5,000 A. Exp
Mor Pian na Dion

Lev Ab 60
If you choose this spell, you can not choose to learn the spell: Unholy Explosion.
Reduces a target’s health by a large amount.
Aman Jungle Village
Gold Bar
Torch 10

Lev Ab 60
Torch 9 (100)
Empowered Serpant Sphere
Rogue’s Skull [50]
Hwarone Helmet Upgrade Plan [5]
7,500,000 Gold
8,500,000 Exp
5,000 A. Exp
Unholy Explosion

Lev Ab 60
If you choose this spell, you can not choose to learn the spell: Mor Pian na Dion.
A very powerful single target light-element attack.
Aman Jungle Village
Gold Bar
Groo 11

Lev Ab 65
Groo 10 (100)
Empowered Serpant Sphere
Yowien Blue Vine [75]
Hwarone Armor Upgrade Plan [10]
8,000,000 Gold
8,600,000 Exp
5,500 A. Exp
Keeter 11

Lev Ab 65
Keeter 10 (100)
Empowered Serpant Sphere
Yowien Yellow Vine [75]
Hwarone Armor Upgrade Plan [10]
8,000,000 Gold
8,600,000 Exp
5,500 A. Exp
Mermaid 11

Lev Ab 65
Mermaid 10 (100)
Empowered Serpant Sphere
Priest’s Skull [75]
Hwarone Armor Upgrade Plan [10]
8,000,000 Gold
8,600,000 Exp
5,500 A. Exp
Torch 11

Lev Ab 65
Torch 10 (100)
Empowered Serpant Sphere
Priest’s Skull [75]
Hwarone Armor Upgrade Plan [10]
8,000,000 Gold
8,600,000 Exp
5,500 A. Exp
Groo 12

Lev Ab 70
Groo 11 (100)
Empowered Serpant Sphere
Warrior’s Skull [100]
Hwarone Weapon Upgrade Plan [15]
8,500,000 Gold
8,700,000 Exp
6,000 A. Exp
Keeter 12

Lev Ab 70
Keeter 11 (100)
Empowered Serpant Sphere
Monk’s Skull [100]
Hwarone Weapon Upgrade Plan [15]
8,500,000 Gold
8,700,000 Exp
6,000 A. Exp
Mermaid 12

Lev Ab 70
Mermaid 11 (100)
Empowered Serpant Sphere
Monk’s Skull [100]
Hwarone Weapon Upgrade Plan [15]
8,500,000 Gold
8,700,000 Exp
6,000 A. Exp
Torch 12

Lev Ab 70
Torch 11 (100)
Empowered Serpant Sphere
Monk’s Skull [100]
Hwarone Weapon Upgrade Plan [15]
8,500,000 Gold
8,700,000 Exp
6,000 A. Exp

Written by Vamistle